Resources
Resources
Facet Summary
STEM Literacy Project
SSEC's STEM (Science, Technology, Engineering, and Mathematics) Literacy Project provides resources to enrich students' educational experiences, especially for students who have limited access to technology. Find out how the STEM ...
How Money Smart are You?
How Money Smart Are You? is a suite of interactive games and other resources based on FDIC's award-winning Money Smart program. Each game teaches players about critical financial literacy skills like earning, spending, saving, bor...
World of Cents Game
NCUA's World of Cents is an engaging, kid-friendly game for ages 5 and up. This interactive game teaches kids about the value of money while reinforcing basic math skills.
Civic Online Reasoning
The Civic Online Reasoning curriculum is designed to help educators teach students the methods that fact checkers use to evaluate the trustworthiness of online sources. Tested in real classrooms, the free curriculum covers topics ...
Harmony Square
Harmony Square is an interactive game about online manipulation for players ages 15 and older. Created by CISA, the game highlights common tactics used to mislead and manipulate people on social media, build a following, or exploi...
Money Smart Newsletter: Success Stories
FDIC's Money Smart Newsletter showcases how communities across the U.S. are using the Money Smart curriculum to promote financial literacy. This article highlights Friends Against Fraud, a workshop created by the Elder Justice Com...
Financial Literacy and Education Resource Center
In partnership with the Financial Literacy and Education Commission (FLEC), NCUA provides resources to increase access to financial literacy initiatives and help consumers make informed financial decisions. The Resource Cente...
Consumer Resource Center
FDIC's Consumer Resource Center provides information and resource to educate and protect consumers, promote economic inclusion, and connect people with financial resources in their communities. The Resource Center highlights educa...
Plain Language Materials
Plain language is language that people can understand the first time they read or hear it. CDC's Plain Language Resources help professionals make health information more accessible and empower community members to make informed de...
MyMoney.gov
FLEC's MyMoney.gov website features a collection of resources from more than 24 agencies that can help everyone in the U.S. build financial well-being by developing key financial literacy skills. Explore the website to find games,...
Consumer Advice: Money Matters: How to Spot, Avoid, and Report Scams
This FTC webpage offers guidance on a variety of financial topics with a focus on scam awareness. Through easy-to-read articles and videos, consumers will learn how to recognize, avoid, and report scams in different contexts — lik...
Consumer Advice: How to Avoid a Scam
FTC's Consumer Advice website offers practical guidance and education on a variety of financial topics, including online security, scams, and identity theft. This How to Avoid a Scam webpage (also available as a printed PDF) offer...
Brooklyn Public Library: What is Information Literacy?
Brooklyn Public Library's information literacy resources can help people build the skills needed to identify, find, evaluate, and use information effectively. This webpage covers topics like understanding emotional reactions to in...
Money Smart Financial Education Program
Money Smart is an award-winning financial education curriculum designed to help people of all ages enhance their financial skills and create positive banking relationships. Participating community-based organizations use the Money...
Benchmarks for Science Literacy
AAAS' Benchmarks for Science Literacy outlines learning goals that educators can use to incorporate science literacy into core curricula and assess students' science literacy skills. The benchmarks were developed as part of Projec...
Media Literacy Educator Resources
CML offers a variety of free and paid resources that educators can use to build students' media literacy skills and integrate media literacy education into their classrooms.
Facts Not Fakes: Tackling Disinformation, Strengthening Information Integrity
This report from OECD presents an analytical framework to help countries design policies to respond to the rising threat of disinformation. It explores strategies to enhance the transparency, accountability, and plurality of infor...
Buying a Home
This accessible webpage from HUD walks consumers through the process of buying a home with step-by-step guidance. Consumers can learn about budgeting and shopping for a home, state and federal homebuying programs, housing loan opt...
Fraud and Scams
This CFPB webpage teaches consumers to prevent, recognize, and report common types of scams and financial fraud schemes. Consumers can explore how-to guides, recorded webinars, easy-to-understand explanations of financial terms, a...
Plan for Retirement
This interactive SSA webpage can help community members plan for their financial needs in retirement and make informed decisions about Social Security. Consumers can estimate their monthly Social Security benefit amount and learn ...
#GetBanked
The #GetBanked initiative began at the onset of the COVID-19 pandemic with the goal of informing consumers about how to open a bank account online and ensuring that people could receive economic impact payments safely through dire...
Teaching Materials on Propaganda
Developed by the U.S. Holocaust Memorial Museum, these lesson plans explore how the Nazis leveraged propaganda and hate speech during the Holocaust. Students will learn how to critically analyze propaganda and memes, making connec...
Science Activation Program
NASA's Science Activation program provides opportunities for people of all ages to develop science literacy skills and get involved in citizen science initiatives. Discover the program's curated collections of free science learnin...
Cat Park
Cat Park is an online game that teaches players to identify and respond to common forms of online manipulation and deception. Created by GEC, the game is appropriate for players ages 15 and older. Professionals can use the supplem...
PLA's Digital Literacy Initiative
PLA's Digital Literacy Initiative offers a variety of educational resources and funding opportunities for public libraries that are working to build digital literacy skills in their communities. The centerpiece of this initiative ...